SEEK-Project 2012: Effects of Knowledge and Learning in Technology Adoption: Social Networks, Adoption, and Persistence in the Video Game Market

SEEK-Project 2012: Effects of Knowledge and Learning in Technology Adoption: Social Networks, Adoption, and Persistence in the Video Game Market

Client/Allowance

Baden-Württemberg

Period: 01.04.2012 – 30.09.2013

The development of digital products is often supported by social networks that emerge among users. These networks facilitate both the flow of product information and the development of product-specific human capital which, in turn, affect product adoption and retention. In this project we exploit granular information of social networks from the video gaming market that allows us to track the sharing of product-specific information and the development of product-specific human capital. First, analyzing the social networks of individual gamers allows us to examine the importance of word-of-mouth, or viral marketing, for adoption decisions. Second, we analyze the retention of gamers by assessing the strength and persistence of their reactions to different exogenous shocks. The analyses help in understanding the role of social learning in consumers’ adoption and retention decisions in a fast-paced consumer-oriented industry. The results will influence appropriate schemes for incorporating social networks into marketing strategies.

Project members

Benjamin Engelstätter

Benjamin Engelstätter

Project Coordinator
Research Associate

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Michael R. Ward

Michael R. Ward

Research Associate

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Client/Allowance
Baden-Württemberg, Stuttgart, DE
Cooperation partner

Selected Publications

Selected Events

Workshop

SEEK Workshop on Social Network Formation and Peer Effects

The workshop objective is to exchange and discuss new findings, methods, and applications for the examination of social networks. Our goal is to bring together the latest trends in the analysis of networks…

Contact

Research Associate
Benjamin Engelstätter
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